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Rimworld ideology specialists
Rimworld ideology specialists








rimworld ideology specialists

This article relates to content added by Ideology (DLC). The former slave will get a +15 mood buff for 20 days due to being freed. Since there is no way to use a slave for anything besides trade in the base game, purchasing a slave will turn them into a regular pawn. Alternatively, you can stuff all of your pawns into cryptosleep caskets to be conveniently asleep during the massive mood debuff and have a psychopath trader sell as many slaves as possible. Slave traders only appear rarely, and then generally only stay for around two days, meaning that it will be hard making slavery a main source of profit for the colony unless you are burning through goodwill with your allies by requesting slaver caravans, or forming your own caravans to travel to villages to sell. One way of dealing with this is to avoid slavery altogether in the early game, and then sell only 1-2 slaves every day in the late game, when the mood penalties can be more easily offset by impressive bedrooms, high recreation and comfort needs, drugs, and/or fine or lavish meals. There is no other way to prevent the negative moodlet. Unless you have a colony of psychos, selling multiple slaves may bring down your colony by lowering the moods of pawns by large increments.

rimworld ideology specialists

Pawns will suffer a mood penalty of -3 for 4 days after the slave is sold, stacking up to five times, for −15 max. Slavery is a quick way to get decent amounts of money quickly.










Rimworld ideology specialists